In this category we sharing all mods, which not suitable for other categories.

Bale Extension v 2.1

Bale-Extension-v-2.1

The Bale Extension breathed into the bale in the LS a more realistic and life.
Like so much else in the LS me the bales were designed something simple. It starts so that bales e.g. will be better if you let them lie outside in all weathers ages. Or that you can not just get makes grass silage hay. Read & DOWNLOAD >>

Universal Process Kit v 0.8.4

Universal-Process-Kit-v-0.8.4

The Universal Process Kit is not a mod in the actual sense, but it extends to LS15 functionality to make it easier for modders to equip buildings with features. It does not matter if the building is to be placed anywhere or can be installed.
Admittedly sets the UPK the properties of the modules not completely automatically (it does not know what you’re up to it) and you need to incorporate a bit if you want to use it in your mod. This can of course be connected in the beginning with frustration. Nevertheless, the only alternative would be to program your mod from scratch. To get a glimpse of how it is been used so, here are some links to mods that use it:
Functionality
This kit consists of a base and triggers actions triggered by the player, and functions that are active depending on the level. It can also be enhanced by self-programmed modules.
The control of the UPK is controlled solely via User Attributes in the i3d. “Use” simple (such as the functions of the Giants scripts also) the functions Mapper and Modder – it is not necessary / allowed the UPK “bridge” to.
The arrangement of the triggers, functions and modules is hierarchical. The triggers are usually the last link and control the input and output. Everything between trigger and the base is freely configurable. There may be modules that act as an intermediate storage and sharing fruits only in a certain speed “up” to the base or stop completely. A processor can access this level and convert it into another, which is transmitted upward. Thus, let small mods that only store something, or create large with complex functionality such as factories with the UPK.
Mods that use the UPK are automatically multiplayer capability. Read & DOWNLOAD >>


Add Fill Types v 1.0

Add-Fill-Types-v-1.0

This script adds all trailers and blades that can chaff, load mixed feed, silage and wood chips added. If even one of the three crops to be installed, it is of course not new. This must be inserted into the modfolder zip.
The Particle systeme be adjusted. If the trailer have entered a Particle system for silage, this is also used for the compound feed. If this is not the case, the chaff Particle system is used for both. If this is available, of course. If the trailers do not have Particle system for wood chips, the chaff Particle system is used.
Can also load the blades chaff was intended.
The whole thing is quite useful for food storage. Especially since you can also load mixed feed by shovel now. The loading wagon can now load compound feed and silage thereby. In the originals but then you have the unloading particle system of chaff. Read & DOWNLOAD >>

Follow Me Mod

Follow-Me-Mod

Of the key, which can be changed in the settings – control, defined into two groups: Read & DOWNLOAD >>

Save Editor v 3.2

Save-Editor-v-3.2

The Save Editor you can:
– More / less money (up to 999,999,999)
– Increase / reduce debt
– Reset vehicles
– Change gold coins level (0, current stock or all)
– Silo stocks (wheat, barley, oilseed rape, potatoes, sugarbeets, grain maize) increase / decrease up to 999,999,999
– Receive free fields and also get rid of Read & DOWNLOAD >>

Drive Control v 3.51

Drive-Control-v-3.51

The drive Control mod adds the LS modular to many small functions such as manual motor starting, reversing circuit and several limiter.
The mod consists of modules which can be individually switched on and off.
As far as the modules need these advertisements are bottom right of the HUD speed from LS15. So as little additional HUD-slag.
When you first start the mod puts a driveControl_config.xml file in LS15 main directory (where the log.txt located) to. In this file, the individual modules on and off as desired.
Of course it is invariably remap the key bindings. Read & DOWNLOAD >>

Multi Mowing v 3.1

Multi-Mowing-v-3.1

This mod enhances the functionality of movements to mow cereal and an increase in yield of grassland fertilization. The latter is a demand for the manure / dung Mod.
The mod works globally, that is, it is available without tags in all mowers that use the standard “mower” spezi. Read & DOWNLOAD >>